City: Zazaf Otgu Ÿhkphÿh

Zazaf Otgu Ÿhkphÿh

Zazaf Otgu Ÿhkphÿh
Example Undermountain architecture.
StateUndermountain
ProvenceDähechanxya Kingdom
Sub ProvenceVährxhåteh Hold
RegionChàchi Mâràmû Forest
Founded1470
Community LeaderLord Knellirh
Area30 km2 (12 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation5242 m (17198 ft)
Average Yearly Precipitation200 cm/y (78 in/y)
Population7147
Population Density238 people per km2 (595 people per mi2)
Town AuraChronomancy
Naming
Native nameZazaf Otgu Ÿhkphÿh
Pronunciation/zaˈzaf/ /otˈgu/
Direct Translation[violent] [wrinkle; crease]
Translation[Not Yet Translated]

Zazaf Otgu Ÿhkphÿh (/zaˈzaf/ /otˈgu/ [violent] [wrinkle; crease]) is a subtropical City located in Vährxhåteh Hold, Dähechanxya Kingdom, within the Undermountain.

The name Zazaf Otgu Ÿhkphÿh is derived from the Goblin language, as Zazaf Otgu Ÿhkphÿh was founded by Spiny Eurypterids, who was culturaly Undermountain.

Climate

Zazaf Otgu Ÿhkphÿh has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cold 4°C (39°F). Zazaf Otgu Ÿhkphÿh receives an average of 200 cm/y (78 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Zazaf Otgu Ÿhkphÿh covers an area of nearly 30 km2 (12 mi2), and an average elevation of 5242 m (17198 ft) above sea level.

Overview

Zazaf Otgu Ÿhkphÿh was founded durring the late 16th century in fall of the year 1470, by Spiny Eurypterids. The establishment of Zazaf Otgu Ÿhkphÿh suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Zazaf Otgu Ÿhkphÿh was built using the conventions of Undermountain durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Zazaf Otgu Ÿhkphÿh is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Zazaf Otgu Ÿhkphÿh is is constructed arround a series of spacious cobblestone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Zazaf Otgu Ÿhkphÿh's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. Zazaf Otgu Ÿhkphÿh's top tier civilian fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Zazaf Otgu Ÿhkphÿh has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Zazaf Otgu Ÿhkphÿh’s streets. In spite of this, quite a few people can be seen reading and the city has an abundance of libraries. It’s quite clear the community values education.

Civic Infrastructure

Zazaf Otgu Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Zazaf Otgu Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zazaf Otgu Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zazaf Otgu Ÿhkphÿh's parks.

Zazaf Otgu Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zazaf Otgu Ÿhkphÿh.

Zazaf Otgu Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Zazaf Otgu Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Zazaf Otgu Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Zazaf Otgu Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Zazaf Otgu Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zazaf Otgu Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zazaf Otgu Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zazaf Otgu Ÿhkphÿh's public wards, blessings, and other arcane systems.

Zazaf Otgu Ÿhkphÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Zazaf Otgu Ÿhkphÿh's grid is powered by an arcane means.

Zazaf Otgu Ÿhkphÿh possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Zazaf Otgu Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zazaf Otgu Ÿhkphÿh's natural decorations nor waterways.

Zazaf Otgu Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Zazaf Otgu Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Zazaf Otgu Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Zazaf Otgu Ÿhkphÿh's chapel was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Zazaf Otgu Ÿhkphÿh all of the cats speak in a dead language.

The Ahlinni near Zazaf Otgu Ÿhkphÿh are known to be a mutant strain of the creature.

Zazaf Otgu Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local narcotic to channel Truename Magic energies of tier 3 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 15
  • Farmers: 21
  • Farm Laborer: 44
  • Hunters: 26
  • Milk Maids: 17
  • Ranchers: 9
  • Ranch Hands: 18
  • Shepherds: 18
    • Farmland: 28802 m2
    • Cattle and Similar Creatures: 1786
    • Poultry: 21441
    • Swine: 1429
    • Sheep: 71
    • Goats: 14
    • Horses, Mounts, and Beasts of Burden: 714

Craftsmen

  • Arms and Toolmakers: 14
  • Blacksmiths: 14
  • Bookbinders: 9
  • Buckle-makers: 9
  • Cabinetmakers: 15
  • Candlemakers: 24
  • Carpenters: 22
  • Clothmakers: 18
  • Coach and Harness Makers: 7
  • Coopers: 19
  • Copper, Brass, Tin, Zinc, and Lead Workers: 10
  • Copyists: 7
  • Cutlers: 5
  • Fabricworkers: 16
  • Farrier: 40
  • Furriers: 4
  • Glassworkers: 25
  • Gunsmiths: 14
  • Harness-Makers: 6
  • Hatters: 13
  • Hosiery Workers: 5
  • Jewelers: 7
  • Leatherwrights: 19
  • Locksmiths: 7
  • Matchstick makers: 11
  • Musical Instrument Makers: 10
  • Painters, Structures and Fixtures: 9
  • Paper Workers: 10
  • Plasterers: 9
  • Pursemakers: 10
  • Roofers: 7
  • Ropemakers: 7
  • Rugmakers: 6
  • Saddlers: 13
  • Scabbardmakers: 16
  • Scalemakers: 7
  • Scientific, Surgical, and Optical Instrument Makers: 4
  • Sculptors, Structures and Fixtures: 6
  • Shoemakers: 6
  • Soap and Tallow Workers: 23
  • Tailors: 49
  • Tanners: 9
  • Upholsterers: 9
  • Watchmakers: 9
  • Weavers: 21
  • Whitesmiths: 5

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 4
  • Beer-Sellers: 10
  • Booksellers: 11
  • Butchers: 17
  • Chandlers: 17
  • Chicken Butchers: 22
  • Entrepreneurs: 7
  • Fine Clothiers: 18
  • Fishmongers: 18
  • Florists: 4
  • Potion Sellers: 12
  • Resellers: 27
  • Spice Merchants: 9
  • Wine-sellers: 14
  • Wheelwright: 11
  • Woodsellers: 6

Service workers

  • Bakers: 37
  • Barbers: 31
  • Coachmen: 10
  • Cooks: 31
  • Doctors: 15
  • Gamekeepers: 10
  • Grooms: 6
  • Hairdressers: 23
  • Healers: 20
  • Housekeepers: 22
  • Housemaids: 35
  • House Stewards: 19
  • Inns: 6
  • Laundry maids: 13
  • Maidservants: 23
  • Nursery Maids: 12
  • Pastrycooks: 23
  • Restaurateur: 29
  • Tavern Keepers: 28

Specialized Laborer

  • Ashworkers: 9
  • Bleachers: 6
  • Chemical Workers: 4
  • Coal Heavers: 14
  • In-Town Couriers: 17
  • Long Haul Couriers: 14
  • Dockyard Workers: 14
  • Gas Workers: 3
  • Hay Merchants: 6
  • Leech Collectors: 19
  • Millers: 16
  • Miners: 16
  • Oilmen and Polishers: 10
  • Postmen: 16
  • Pure Finder: 9
  • Skinners: 19
  • Sugar Refiners: 4
  • Tosher: 11
  • Warehousemen: 24
  • Watercarriers: 14
  • Watermen, Bargemen, etc.: 21

Skilled Laborers

  • Accountants: 9
  • Alchemist: 10
  • Clerk: 14
  • Dentists: 7
  • Educators: 19
  • Engineers: 10
  • Gardeners: 7
  • Mages: 5
  • Plumbers: 7
  • Pharmacist: 8
  • Professors: 3
  • Scientists: 5
  • Wizards: 3

Civil Servants

  • Adventurers: 7
  • Bankers: 9
  • Civil Clerks: 16
  • Civic Iudex: 8
  • Consultants: 4
  • Exorcist: 16
  • Fixers: 8
  • Kami Clerk: 14
  • Landlords: 13
  • Lawyers: 8
  • Legend Keepers: 11
  • Militia Officers: 54
  • Monks, Monastic: 23
  • Monks, Civic: 21
  • Historian, Oral: 16
  • Historian, Textual: 8
  • Policemen, Sheriffs, etc.: 16
  • Priests: 25
  • Rangers: 10
  • Rat Catchers: 11
  • Scholars: 10
  • Spiritualist: 13
  • Slayers: 4
  • Storytellers: 29
  • Military Officers: 24

Cottage Industries

  • Brewers: 18
  • Comfort Services: 26
  • Enchanters: 8
  • Herbalists: 8
  • Jaminators: 22
  • Needleworkers: 21
  • Potters: 11
  • Preserve Makers: 21
  • Quilters: 10
  • Seamsters: 35
  • Spinners: 21
  • Tinker: 7
  • Weaver: 17

Artists

  • Actors: 7
  • Architects: 2
  • Bards: 10
  • Costumers: 4
  • Dancers: 8
  • Drafters: 4
  • Engravers: 5
  • Fine Furniture Carpenters: 3
  • Glaziers: 7
  • Inlayers: 6
  • Musicians: 21
  • Painters, Art: 3
  • Playwrights: 7
  • Sculptors, Art: 6
  • Wood Carvers: 22
  • Writers: 24

Produce Industries

  • Butter Churners: 24
  • Canners: 21
  • Cheesmakers: 27
  • Ice Merchants: 3
  • Millers: 13
  • Picklers: 12
  • Smokers: 9
  • Stockmakers: 8
  • Tobacconists: 10
  • Tallowmakers: 15

2599 of Zazaf Otgu Ÿhkphÿh's population work within a Foundational Occupation.

4191 of Zazaf Otgu Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 357 (5%) are noncontributers.

Points of Interest

Zazaf Otgu Ÿhkphÿh is surrounded by dangerous terrain: miasmatic swamps, perilous crevasses, radioactive badlands, a pocket of or some other harmful topography. Zazaf Otgu Ÿhkphÿh might prefer the defensive potential of the terrain here, or have found a precious resource worth the danger. The terrain might have formed at some time since the founding, with the citizens struggling to make terms with the new danger.

Zazaf Otgu Ÿhkphÿh is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Zazaf Otgu Ÿhkphÿh was attacked by soldiers from another nation, with orders to raid Zazaf Otgu Ÿhkphÿh. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Zazaf Otgu Ÿhkphÿh lost 146 people, 263 livestock, and 75 buildings. The conflict ended after roughly 63, when members of Zazaf Otgu Ÿhkphÿh's militia enacted an operation to defend a particular 's family member, and ensure they remain out of enemy hands. The operation was complicated by a trusted officer who turned traitor and defects. The conflict ended with the defense of the port against a siege, which ended in a stalemate for Zazaf Otgu Ÿhkphÿh's forces. The war is remembered in legend by Zazaf Otgu Ÿhkphÿh's bards, historians, and legend keepers.

History